Odds and ends and possibilities
last page update dec 03
    I would like to point out that,  surely like most other programmers,  each new project involves  numbers of 'utility'  programs.   Just to give an idea,  for my r/c sim the  names of .dba programs includes:-  copymesh,  limbposition, OldRC, RC113trialconstant,  shapeland,  shapelandhi,   testplainlook, testskybox ... etc   often including some special one to correct data made earlier.   It can be fun to do these programs ,  but it is certainly time consuming.
I spent hours on just one that laid a small second matrix exactly over one tile of the main matrix . It worked in the end, and the idea was it would enable local or spot areas of high detail  or smoothness.  Then it was decided it 'consumed' too much speed and texture memory anyway ..  sigh .

        This writer  had a long break from programming before doing the R/C flight sim ...  finishing a fantasy story which he doubts will ever be published  ....  Just before that, in response to someone's inquiry he  found it fun to make  a helicopter simulation.   ( Thats' my stylish missile firing helicopter above. )
It was going to be ultra simple, but suddenly it was getting quite realistic.  So much so that it was getting hard to land where you wanted.   I was going to make the source  public but  realised it has  large potential as a game  with  more general interest than a flight sim.   We shall see.  It would be an enormous amount of work to produce an object filled landscape/cityscape.

Also, some work has been done on intelligent aircraft combat, the enemy now has modes . One to seek the pilot and shoot him down, one to evade, and there will be other fixed ones.
It turns out to be very hard to get the enemy to shoot exactly at the pilot.
It seems simple enough -- if you don't want it to do so with smooth and realistic  turning ,  but that degree of  realism is essential .    Got it fairly close now.     I had to cheat.  Once 'near enough'  on target,  it fires, aiming at the pilot regardless of the actual actual enemy line of flight.  And it aims  just ahead of the pilot, while the bullet  'homes in' a little.

And some more work  has been done on car physics, trying to make use of the  projection style code used in  the flight sims.   Somehow  Dark Turismo seems further away than ever. It would also take a large team  for the graphics.  Or  a year (?) making  a designer and just one track of the necessary standard.
Or there is the possibility of a  non-game for cars where you just drive endlessly through picturesque countryside which is constantly reformed ahead from a large anmount of 3d and graphic data.   Some of us just like casual driving. ..okay?    Could be  a  fun program.
 

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Well  that's it for now.   Time to  turn attention to something else perhaps.   I have the  unsettling  feeling that things might be changing in this life.       Good wishes to  all.   Dec 2003
 

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